5 minute read

5 minute read

FEEL

FEEL

Full Thesis Paper

Available in English, Spanish & Farsi

Available in English, Spanish & Farsi

FEEL is a handheld emotion-logging device and companion app designed to help young people recognize mood patterns and build emotional self-awareness without pressure.

FEEL is a handheld emotion-logging device and companion app designed to help young people recognize mood patterns and build emotional self-awareness without pressure.

SKILL & GROWTH

SKILL & GROWTH

Beyond Screens: Experiences At Your Hands

Beyond Screens: Experiences At Your Hands

Working on FEEL showed me how product design can address real emotional and social needs through thoughtful physical and digital interactions. Guided by the idea of something that merged digital apps with a tactile experience, I explored how a tangible object can make emotional tracking feel more immediate, personal, and integrated into everyday life. With more time, I would conduct long-term usability testing to evaluate whether the complete system could meaningfully improve emotional awareness and habit formation.

Working on FEEL showed me how product design can address real emotional and social needs through thoughtful physical and digital interactions. Guided by the idea of something that merged digital apps with a tactile experience, I explored how a tangible object can make emotional tracking feel more immediate, personal, and integrated into everyday life. With more time, I would conduct long-term usability testing to evaluate whether the complete system could meaningfully improve emotional awareness and habit formation.

VISUALS & IMPACT

VISUALS & IMPACT

Yes! Visuals Can Shape The Experience

Yes! Visuals Can Shape The Experience

FEEL’s warm gradients, rounded forms, and playful characters create an approachable experience that makes emotional reflection feel welcoming rather than intimidating or clinical.

FEEL’s warm gradients, rounded forms, and playful characters create an approachable experience that makes emotional reflection feel welcoming rather than intimidating or clinical.

COLORS & EMOTIONS

COLORS & EMOTIONS

Simple Yet Understandable

Simple Yet Understandable

Five main colors represent five customizable emotions, giving users a clear emotional vocabulary without overwhelming them with complicated menus or too many choices. Color-coded interactions also connect the physical clicker to the digital experience.

Five main colors represent five customizable emotions, giving users a clear emotional vocabulary without overwhelming them with complicated menus or too many choices. Color-coded interactions also connect the physical clicker to the digital experience.

RESEARCH & VALIDATION

RESEARCH & VALIDATION

Insights That Shaped The FEEL Flower

Insights That Shaped The FEEL Flower

Survey findings revealed that users often avoid emotion tracking because they are busy, forget, or find it burdensome. These insights shaped FEEL into a quick, low-pressure system centered on tangible interaction, personalization, and reflection.

Survey findings revealed that users often avoid emotion tracking because they are busy, forget, or find it burdensome. These insights shaped FEEL into a quick, low-pressure system centered on tangible interaction, personalization, and reflection.

FUNCTIONALITY

FUNCTIONALITY

Click Click Click!

Click Click Click!

The physical clicker transforms emotion logging into a quick, tangible action that can happen without opening a phone or interrupting the moment. Its familiar form helps reduce digital friction while encouraging a consistent habit and a personal connection with the device.

The physical clicker transforms emotion logging into a quick, tangible action that can happen without opening a phone or interrupting the moment. Its familiar form helps reduce digital friction while encouraging a consistent habit and a personal connection with the device.

ONBAORDING & UI

ONBAORDING & UI

Welcome To FEEL

Welcome To FEEL

The onboarding process guides users through connecting their device and assigning an emotion to each color. The overall interface uses simple navigation and friendly visuals to help users review patterns, journal, and access support without streaks or pressure.

The onboarding process guides users through connecting their device and assigning an emotion to each color. The overall interface uses simple navigation and friendly visuals to help users review patterns, journal, and access support without streaks or pressure.

Young people often struggle to recognize and track their emotions consistently, while existing digital tools can feel time-consuming, clinical, or disconnected from how emotions are physically experienced.

Young people often struggle to recognize and track their emotions consistently, while existing digital tools can feel time-consuming, clinical, or disconnected from how emotions are physically experienced.

Does No One Like Tracking Their Emotions?

Does No One Like Tracking Their Emotions?

PROBLEM

PROBLEM

A Digital Tool For Collectors, Built By A Collector

A Digital Tool For Collectors, Built By A Collector

SOLUTION

SOLUTION

FEEL (Frequent Emotional Experience Logger) combines a handheld emotion-logging clicker with a companion app, making it quick to record emotions in the moment and later reflect on patterns, insights, and personal needs.

FEEL (Frequent Emotional Experience Logger) combines a handheld emotion-logging clicker with a companion app, making it quick to record emotions in the moment and later reflect on patterns, insights, and personal needs.

MY ROLE

MY ROLE

UX/UI Designer

UX/UI Designer

CONTEXT

CONTEXT

BA of Design Thesis Project

BA of Design Thesis Project

TOOLS

TOOLS

Figma

Adobe Illustrator
VSCode

Claude Code

Figma

Adobe Illustrator
VSCode

Claude Code

TIMELINE

TIMELINE

Jan 2026 -

May 2026

Jan 2026 -

May 2026

MY ROLE

UX/UI Designer

CONTEXT

Concept

Passion Project

TOOLS

Figma

Adobe Illustrator

TIMELINE

8 Weeks



FEEL is a handheld emotion-logging device and companion app designed to help young people recognize mood patterns and build emotional self-awareness without pressure or judgment.

Available in English, Spanish & Farsi

FEEL

5 minute read

Full Thesis Paper

SKILL & GROWTH

Beyond Screens: Experiences At Your Hands

Working on FEEL showed me how product design can address real emotional and social needs through thoughtful physical and digital interactions. Guided by the idea of something that merged digital apps with a tactile experience, I explored how a tangible object can make emotional tracking feel more immediate, personal, and integrated into everyday life. With more time, I would conduct long-term usability testing to evaluate whether the complete system could meaningfully improve emotional awareness and habit formation.

VISUALS & IMPACT

Yes! Visuals Can Shape The Experience

FEEL’s warm gradients, rounded forms, and playful characters create an approachable experience that makes emotional reflection feel welcoming rather than intimidating or clinical.

RESEARCH & VALIDATION

Insights That Shaped The FEEL Flower

Survey findings revealed that users often avoid emotion tracking because they are busy, forget, or find it burdensome. These insights shaped FEEL into a quick, low-pressure system centered on tangible interaction, personalization, and reflection.

FUNCTIONALITY

Click Click Click!

The physical clicker transforms emotion logging into a quick, tangible action that can happen without opening a phone or interrupting the moment. Its familiar form helps reduce digital friction while encouraging a consistent habit and a personal connection with the device.

ONBAORDING & UI

Welcome To FEEL

The onboarding process guides users through connecting their device and assigning an emotion to each color. The overall interface uses simple navigation and friendly visuals to help users review patterns, journal, and access support without streaks or pressure.

Young people often struggle to recognize and track their emotions consistently, while existing digital tools can feel time-consuming, clinical, or disconnected from how emotions are physically experienced.

Does No One Like Tracking Their Emotions?

PROBLEM

A Digital Tool For Collectors, Built By A Collector

SOLUTION

FEEL (Frequent Emotional Experience Logger) combines a handheld emotion-logging clicker with a companion app, making it quick to record emotions in the moment and later reflect on patterns, insights, and personal needs.

MY ROLE

UX/UI Designer

CONTEXT

BA of Design Thesis Project

TOOLS

Figma

Adobe Illustrator
VSCode

Claude Code

TIMELINE

Jan 2026 -

May 2026

COLORS & EMOTIONS

Simple Yet Understandable

Five main colors represent five customizable emotions, giving users a clear emotional vocabulary without overwhelming them with complicated menus or too many choices. Color-coded interactions also connect the physical clicker to the digital experience.

SKILL & GROWTH

Beyond Screens: Experiences At Your Hands

Working on FEEL showed me how product design can address real emotional and social needs through thoughtful physical and digital interactions. Guided by the idea of something that merged digital apps with a tactile experience, I explored how a tangible object can make emotional tracking feel more immediate, personal, and integrated into everyday life. With more time, I would conduct long-term usability testing to evaluate whether the complete system could meaningfully improve emotional awareness and habit formation.

VISUALS & IMPACT

Yes! Visuals Can Shape The Experience

FEEL’s warm gradients, rounded forms, and playful characters create an approachable experience that makes emotional reflection feel welcoming rather than intimidating or clinical.

RESEARCH & VALIDATION

Insights That Shaped The FEEL Flower

Survey findings revealed that users often avoid emotion tracking because they are busy, forget, or find it burdensome. These insights shaped FEEL into a quick, low-pressure system centered on tangible interaction, personalization, and reflection.

FUNCTIONALITY

Click Click Click!

The physical clicker transforms emotion logging into a quick, tangible action that can happen without opening a phone or interrupting the moment. Its familiar form helps reduce digital friction while encouraging a consistent habit and a personal connection with the device.

ONBAORDING & UI

Welcome To FEEL

The onboarding process guides users through connecting their device and assigning an emotion to each color. The overall interface uses simple navigation and friendly visuals to help users review patterns, journal, and access support without streaks or pressure.

Young people often struggle to recognize and track their emotions consistently, while existing digital tools can feel time-consuming, clinical, or disconnected from how emotions are physically experienced.

Does No One Like Tracking Their Emotions?

PROBLEM

A Digital Tool For Collectors, Built By A Collector

SOLUTION

FEEL (Frequent Emotional Experience Logger) combines a handheld emotion-logging clicker with a companion app, making it quick to record emotions in the moment and later reflect on patterns, insights, and personal needs.

COLORS & EMOTIONS

Simple Yet Understandable

Five main colors represent five customizable emotions, giving users a clear emotional vocabulary without overwhelming them with complicated menus or too many choices. Color-coded interactions also connect the physical clicker to the digital experience.

SKILL & GROWTH

Beyond Screens: Experiences At Your Hands

Working on FEEL showed me how product design can address real emotional and social needs through thoughtful physical and digital interactions. Guided by the idea of something that merged digital apps with a tactile experience, I explored how a tangible object can make emotional tracking feel more immediate, personal, and integrated into everyday life. With more time, I would conduct long-term usability testing to evaluate whether the complete system could meaningfully improve emotional awareness and habit formation.

VISUALS & IMPACT

Yes! Visuals Can Shape The Experience

FEEL’s warm gradients, rounded forms, and playful characters create an approachable experience that makes emotional reflection feel welcoming rather than intimidating or clinical.

RESEARCH & VALIDATION

Insights That Shaped The FEEL Flower

Survey findings revealed that users often avoid emotion tracking because they are busy, forget, or find it burdensome. These insights shaped FEEL into a quick, low-pressure system centered on tangible interaction, personalization, and reflection.

FUNCTIONALITY

Click Click Click!

The physical clicker transforms emotion logging into a quick, tangible action that can happen without opening a phone or interrupting the moment. Its familiar form helps reduce digital friction while encouraging a consistent habit and a personal connection with the device.

ONBAORDING & UI

Welcome To FEEL

The onboarding process guides users through connecting their device and assigning an emotion to each color. The overall interface uses simple navigation and friendly visuals to help users review patterns, journal, and access support without streaks or pressure.

Young people often struggle to recognize and track their emotions consistently, while existing digital tools can feel time-consuming, clinical, or disconnected from how emotions are physically experienced.

Does No One Like Tracking Their Emotions?

PROBLEM

A Digital Tool For Collectors, Built By A Collector

SOLUTION

FEEL (Frequent Emotional Experience Logger) combines a handheld emotion-logging clicker with a companion app, making it quick to record emotions in the moment and later reflect on patterns, insights, and personal needs.

COLORS & EMOTIONS

Simple Yet Understandable

Five main colors represent five customizable emotions, giving users a clear emotional vocabulary without overwhelming them with complicated menus or too many choices. Color-coded interactions also connect the physical clicker to the digital experience.