

FEEL
5 minute read
5 minute read
FEEL
FEEL
Full Thesis Paper
Available in English, Spanish & Farsi
Available in English, Spanish & Farsi
FEEL is a handheld emotion-logging device and companion app designed to help young people recognize mood patterns and build emotional self-awareness without pressure.
FEEL is a handheld emotion-logging device and companion app designed to help young people recognize mood patterns and build emotional self-awareness without pressure.
SKILL & GROWTH
SKILL & GROWTH
Beyond Screens: Experiences At Your Hands
Beyond Screens: Experiences At Your Hands
Working on FEEL showed me how product design can address real emotional and social needs through thoughtful physical and digital interactions. Guided by the idea of something that merged digital apps with a tactile experience, I explored how a tangible object can make emotional tracking feel more immediate, personal, and integrated into everyday life. With more time, I would conduct long-term usability testing to evaluate whether the complete system could meaningfully improve emotional awareness and habit formation.
Working on FEEL showed me how product design can address real emotional and social needs through thoughtful physical and digital interactions. Guided by the idea of something that merged digital apps with a tactile experience, I explored how a tangible object can make emotional tracking feel more immediate, personal, and integrated into everyday life. With more time, I would conduct long-term usability testing to evaluate whether the complete system could meaningfully improve emotional awareness and habit formation.

VISUALS & IMPACT
VISUALS & IMPACT
Yes! Visuals Can Shape The Experience
Yes! Visuals Can Shape The Experience
FEEL’s warm gradients, rounded forms, and playful characters create an approachable experience that makes emotional reflection feel welcoming rather than intimidating or clinical.
FEEL’s warm gradients, rounded forms, and playful characters create an approachable experience that makes emotional reflection feel welcoming rather than intimidating or clinical.


COLORS & EMOTIONS
COLORS & EMOTIONS
Simple Yet Understandable
Simple Yet Understandable
Five main colors represent five customizable emotions, giving users a clear emotional vocabulary without overwhelming them with complicated menus or too many choices. Color-coded interactions also connect the physical clicker to the digital experience.
Five main colors represent five customizable emotions, giving users a clear emotional vocabulary without overwhelming them with complicated menus or too many choices. Color-coded interactions also connect the physical clicker to the digital experience.













RESEARCH & VALIDATION
RESEARCH & VALIDATION
Insights That Shaped The FEEL Flower
Insights That Shaped The FEEL Flower
Survey findings revealed that users often avoid emotion tracking because they are busy, forget, or find it burdensome. These insights shaped FEEL into a quick, low-pressure system centered on tangible interaction, personalization, and reflection.
Survey findings revealed that users often avoid emotion tracking because they are busy, forget, or find it burdensome. These insights shaped FEEL into a quick, low-pressure system centered on tangible interaction, personalization, and reflection.


FUNCTIONALITY
FUNCTIONALITY
Click Click Click!
Click Click Click!
The physical clicker transforms emotion logging into a quick, tangible action that can happen without opening a phone or interrupting the moment. Its familiar form helps reduce digital friction while encouraging a consistent habit and a personal connection with the device.
The physical clicker transforms emotion logging into a quick, tangible action that can happen without opening a phone or interrupting the moment. Its familiar form helps reduce digital friction while encouraging a consistent habit and a personal connection with the device.

ONBAORDING & UI
ONBAORDING & UI
Welcome To FEEL
Welcome To FEEL
The onboarding process guides users through connecting their device and assigning an emotion to each color. The overall interface uses simple navigation and friendly visuals to help users review patterns, journal, and access support without streaks or pressure.
The onboarding process guides users through connecting their device and assigning an emotion to each color. The overall interface uses simple navigation and friendly visuals to help users review patterns, journal, and access support without streaks or pressure.
Young people often struggle to recognize and track their emotions consistently, while existing digital tools can feel time-consuming, clinical, or disconnected from how emotions are physically experienced.
Young people often struggle to recognize and track their emotions consistently, while existing digital tools can feel time-consuming, clinical, or disconnected from how emotions are physically experienced.
Does No One Like Tracking Their Emotions?
Does No One Like Tracking Their Emotions?
PROBLEM
PROBLEM
A Digital Tool For Collectors, Built By A Collector
A Digital Tool For Collectors, Built By A Collector
SOLUTION
SOLUTION
FEEL (Frequent Emotional Experience Logger) combines a handheld emotion-logging clicker with a companion app, making it quick to record emotions in the moment and later reflect on patterns, insights, and personal needs.
FEEL (Frequent Emotional Experience Logger) combines a handheld emotion-logging clicker with a companion app, making it quick to record emotions in the moment and later reflect on patterns, insights, and personal needs.

MY ROLE
MY ROLE
UX/UI Designer
UX/UI Designer
CONTEXT
CONTEXT
BA of Design Thesis Project
BA of Design Thesis Project
TOOLS
TOOLS
Figma
Adobe Illustrator
VSCode
Claude Code
Figma
Adobe Illustrator
VSCode
Claude Code
TIMELINE
TIMELINE
Jan 2026 -
May 2026
Jan 2026 -
May 2026
FEEL
V.080826
. . . . . . .
☺
ADRIANNA DE LA ROSA


MY ROLE
UX/UI Designer
CONTEXT
Concept
Passion Project
TOOLS
Figma
Adobe Illustrator
TIMELINE
8 Weeks
FEEL is a handheld emotion-logging device and companion app designed to help young people recognize mood patterns and build emotional self-awareness without pressure or judgment.
Available in English, Spanish & Farsi
FEEL
5 minute read
Full Thesis Paper
SKILL & GROWTH
Beyond Screens: Experiences At Your Hands
Working on FEEL showed me how product design can address real emotional and social needs through thoughtful physical and digital interactions. Guided by the idea of something that merged digital apps with a tactile experience, I explored how a tangible object can make emotional tracking feel more immediate, personal, and integrated into everyday life. With more time, I would conduct long-term usability testing to evaluate whether the complete system could meaningfully improve emotional awareness and habit formation.

VISUALS & IMPACT
Yes! Visuals Can Shape The Experience
FEEL’s warm gradients, rounded forms, and playful characters create an approachable experience that makes emotional reflection feel welcoming rather than intimidating or clinical.


RESEARCH & VALIDATION
Insights That Shaped The FEEL Flower
Survey findings revealed that users often avoid emotion tracking because they are busy, forget, or find it burdensome. These insights shaped FEEL into a quick, low-pressure system centered on tangible interaction, personalization, and reflection.


FUNCTIONALITY
Click Click Click!
The physical clicker transforms emotion logging into a quick, tangible action that can happen without opening a phone or interrupting the moment. Its familiar form helps reduce digital friction while encouraging a consistent habit and a personal connection with the device.
ONBAORDING & UI
Welcome To FEEL
The onboarding process guides users through connecting their device and assigning an emotion to each color. The overall interface uses simple navigation and friendly visuals to help users review patterns, journal, and access support without streaks or pressure.

Young people often struggle to recognize and track their emotions consistently, while existing digital tools can feel time-consuming, clinical, or disconnected from how emotions are physically experienced.
Does No One Like Tracking Their Emotions?
PROBLEM
A Digital Tool For Collectors, Built By A Collector
SOLUTION
FEEL (Frequent Emotional Experience Logger) combines a handheld emotion-logging clicker with a companion app, making it quick to record emotions in the moment and later reflect on patterns, insights, and personal needs.

MY ROLE
UX/UI Designer
CONTEXT
BA of Design Thesis Project
TOOLS
Figma
Adobe Illustrator
VSCode
Claude Code
TIMELINE
Jan 2026 -
May 2026
COLORS & EMOTIONS
Simple Yet Understandable
Five main colors represent five customizable emotions, giving users a clear emotional vocabulary without overwhelming them with complicated menus or too many choices. Color-coded interactions also connect the physical clicker to the digital experience.







SKILL & GROWTH
Beyond Screens: Experiences At Your Hands
Working on FEEL showed me how product design can address real emotional and social needs through thoughtful physical and digital interactions. Guided by the idea of something that merged digital apps with a tactile experience, I explored how a tangible object can make emotional tracking feel more immediate, personal, and integrated into everyday life. With more time, I would conduct long-term usability testing to evaluate whether the complete system could meaningfully improve emotional awareness and habit formation.

VISUALS & IMPACT
Yes! Visuals Can Shape The Experience
FEEL’s warm gradients, rounded forms, and playful characters create an approachable experience that makes emotional reflection feel welcoming rather than intimidating or clinical.


RESEARCH & VALIDATION
Insights That Shaped The FEEL Flower
Survey findings revealed that users often avoid emotion tracking because they are busy, forget, or find it burdensome. These insights shaped FEEL into a quick, low-pressure system centered on tangible interaction, personalization, and reflection.


FUNCTIONALITY
Click Click Click!
The physical clicker transforms emotion logging into a quick, tangible action that can happen without opening a phone or interrupting the moment. Its familiar form helps reduce digital friction while encouraging a consistent habit and a personal connection with the device.
ONBAORDING & UI
Welcome To FEEL
The onboarding process guides users through connecting their device and assigning an emotion to each color. The overall interface uses simple navigation and friendly visuals to help users review patterns, journal, and access support without streaks or pressure.

Young people often struggle to recognize and track their emotions consistently, while existing digital tools can feel time-consuming, clinical, or disconnected from how emotions are physically experienced.
Does No One Like Tracking Their Emotions?
PROBLEM
A Digital Tool For Collectors, Built By A Collector
SOLUTION
FEEL (Frequent Emotional Experience Logger) combines a handheld emotion-logging clicker with a companion app, making it quick to record emotions in the moment and later reflect on patterns, insights, and personal needs.

COLORS & EMOTIONS
Simple Yet Understandable
Five main colors represent five customizable emotions, giving users a clear emotional vocabulary without overwhelming them with complicated menus or too many choices. Color-coded interactions also connect the physical clicker to the digital experience.







SKILL & GROWTH
Beyond Screens: Experiences At Your Hands
Working on FEEL showed me how product design can address real emotional and social needs through thoughtful physical and digital interactions. Guided by the idea of something that merged digital apps with a tactile experience, I explored how a tangible object can make emotional tracking feel more immediate, personal, and integrated into everyday life. With more time, I would conduct long-term usability testing to evaluate whether the complete system could meaningfully improve emotional awareness and habit formation.

VISUALS & IMPACT
Yes! Visuals Can Shape The Experience
FEEL’s warm gradients, rounded forms, and playful characters create an approachable experience that makes emotional reflection feel welcoming rather than intimidating or clinical.


RESEARCH & VALIDATION
Insights That Shaped The FEEL Flower
Survey findings revealed that users often avoid emotion tracking because they are busy, forget, or find it burdensome. These insights shaped FEEL into a quick, low-pressure system centered on tangible interaction, personalization, and reflection.


FUNCTIONALITY
Click Click Click!
The physical clicker transforms emotion logging into a quick, tangible action that can happen without opening a phone or interrupting the moment. Its familiar form helps reduce digital friction while encouraging a consistent habit and a personal connection with the device.
ONBAORDING & UI
Welcome To FEEL
The onboarding process guides users through connecting their device and assigning an emotion to each color. The overall interface uses simple navigation and friendly visuals to help users review patterns, journal, and access support without streaks or pressure.

Young people often struggle to recognize and track their emotions consistently, while existing digital tools can feel time-consuming, clinical, or disconnected from how emotions are physically experienced.
Does No One Like Tracking Their Emotions?
PROBLEM
A Digital Tool For Collectors, Built By A Collector
SOLUTION
FEEL (Frequent Emotional Experience Logger) combines a handheld emotion-logging clicker with a companion app, making it quick to record emotions in the moment and later reflect on patterns, insights, and personal needs.

COLORS & EMOTIONS
Simple Yet Understandable
Five main colors represent five customizable emotions, giving users a clear emotional vocabulary without overwhelming them with complicated menus or too many choices. Color-coded interactions also connect the physical clicker to the digital experience.






