ADRIANNA DE LA ROSA
V.042226
. . . . . . .
☺
ADRIANNA DE LA ROSA
V.042226
. . . . . . .
☺
ADRIANNA DE LA ROSA
V.042226
. . . . . . .
☺
ADRIANNA DE LA ROSA
. . . . . . .
V.042226
☺
ADRIANNA DE LA ROSA
V.042226
. . . . . . .
☺

rem -- SYSTEM LOG INITIALIZED --
set BUILD=MarvelRivals.exe
set VERSION=V10082025
set USER=Adrianna_De_la_Rosa
rem -- Randomized modes --
set MODE=quantum
set SUBMODE=hypernova
set STATUS=ascended
set RELEASE_DATE=DEC_06_2024
cd /dev/reality
mkdir %USER%/saves
rem -- Randomized memories / easter eggs --
echo // unlocked level: cosmic latte >> memories.log
echo // i peaked celestial >> memories.log
echo // UX/UI Hub initiated >> memories.log
echo // data streaming from San_Francisco >> memories.log
echo // secret handshake with support completed >> memories.log
echo // hidden easter egg #42 discovered >> memories.log
if EXIST %BUILD% (
echo Launching %BUILD%
call .\dream_sequence.bat
) else (
echo [ERROR] Reality.exe not found
)
rem -- END OF TRANSMISSION --


%ERROR% = VIRUS.Venom
Designing Video Game Interfaces is an ongoing project where I combine my design eye and gamer mindset to rethink systems and create cool, intuitive UI concepts.
VIDEO
GAMES
2 minute read
This project reimagines Marvel Rivals by redesigning its interface for a fighting game format instead of its original third-person shooter style. I explored how the game’s visual identity and core color palette could be adapted to fit a more dynamic, competitive, and character-focused experience.
Marvel Rival UI Fighting Game Concept
(AR Exploration)
High Fidelity Wireframes + Systems
MARVEL RIVALS









This project reimagines Big Hero 6 as a multiplayer first-person shooter game inspired by the original Disney movie. I explored how the film’s futuristic aesthetic and vibrant energy could translate into an engaging, player-centered UI design for a competitive gaming experience.
Big Hero 6 UI Multiplayer First-Person Shooter Video Game Concept
BIG HERO SIX
In Progress... 🚧
MORE SOON
High Fidelity Wireframes + Systems

MY ROLE
UX/UI Designer
CONTEXT
Concept
Passion Project
TOOLS
Figma
Adobe Illustrator
TIMELINE
1 Week
ADRIANNA DE LA ROSA
V.042226
. . . . . . .
☺
ADRIANNA DE LA ROSA
. . . . . . .
V.042226
☺

rem -- SYSTEM LOG INITIALIZED --
set BUILD=MarvelRivals.exe
set VERSION=V10082025
set USER=Adrianna_De_la_Rosa
rem -- Randomized modes --
set MODE=quantum
set SUBMODE=hypernova
set STATUS=ascended
set RELEASE_DATE=DEC_06_2024
cd /dev/reality
mkdir %USER%/saves
rem -- Randomized memories / easter eggs --
echo // unlocked level: cosmic latte >> memories.log
echo // i peaked celestial >> memories.log
echo // UX/UI Hub initiated >> memories.log
echo // data streaming from San_Francisco >> memories.log
echo // secret handshake with support completed >> memories.log
echo // hidden easter egg #42 discovered >> memories.log
if EXIST %BUILD% (
echo Launching %BUILD%
call .\dream_sequence.bat
) else (
echo [ERROR] Reality.exe not found
)
rem -- END OF TRANSMISSION --


%ERROR% = VIRUS.Venom




This project reimagines Big Hero 6 as a multiplayer first-person shooter game inspired by the original Disney movie. I explored how the film’s futuristic aesthetic and vibrant energy could translate into an engaging, player-centered UI design for a competitive gaming experience.
Big Hero 6 UI Multiplayer First-Person Shooter Video Game Concept
BIG HERO SIX
In Progress... 🚧
MORE SOON
High Fidelity Wireframes + Systems

MY ROLE
MY ROLE
UX/UI Designer
UX/UI Designer
CONTEXT
CONTEXT
Concept
Passion Project
Concept
Passion Project
TOOLS
TOOLS
Figma
Adobe Illustrator
Figma
Adobe Illustrator
TIMELINE
TIMELINE
1 Week
Designing Video Game Interfaces is an ongoing project where I combine my design eye and gamer mindset to rethink systems and create cool, intuitive UI concepts.
VIDEO
GAMES
2 minute read

rem -- SYSTEM LOG INITIALIZED --
set BUILD=MarvelRivals.exe
set VERSION=V10082025
set USER=Adrianna_De_la_Rosa
rem -- Randomized modes --
set MODE=quantum
set SUBMODE=hypernova
set STATUS=ascended
set RELEASE_DATE=DEC_06_2024
cd /dev/reality
mkdir %USER%/saves
rem -- Randomized memories / easter eggs --
echo // unlocked level: cosmic latte >> memories.log
echo // i peaked celestial >> memories.log
echo // UX/UI Hub initiated >> memories.log
echo // data streaming from San_Francisco >> memories.log
echo // secret handshake with support completed >> memories.log
echo // hidden easter egg #42 discovered >> memories.log
if EXIST %BUILD% (
echo Launching %BUILD%
call .\dream_sequence.bat
) else (
echo [ERROR] Reality.exe not found
)
rem -- END OF TRANSMISSION --


%ERROR% = VIRUS.Venom
MY ROLE
UX/UI Designer
CONTEXT
Concept
Passion Project
TOOLS
Figma
Adobe Illustrator
TIMELINE
1 Week
Designing Video Game Interfaces is an ongoing project where I combine my design eye and gamer mindset to rethink systems and create cool, intuitive UI concepts.
VIDEO
GAMES
2 minute read




This project reimagines Big Hero 6 as a multiplayer first-person shooter game inspired by the original Disney movie. I explored how the film’s futuristic aesthetic and vibrant energy could translate into an engaging, player-centered UI design for a competitive gaming experience.
Big Hero 6 UI Multiplayer First-Person Shooter Video Game Concept
BIG HERO SIX
In Progress... 🚧
MORE SOON
High Fidelity Wireframes + Systems

This project reimagines Marvel Rivals by redesigning its interface for a fighting game format instead of its original third-person shooter style. I explored how the game’s visual identity and core color palette could be adapted to fit a more dynamic, competitive, and character-focused experience.
Marvel Rival UI Fighting Game Concept
(AR Exploration)
High Fidelity Wireframes + Systems
MARVEL RIVALS




