rem -- SYSTEM LOG INITIALIZED --

set BUILD=MarvelRivals.exe

set VERSION=V10082025

set USER=Adrianna_De_la_Rosa


rem -- Randomized modes --

set MODE=quantum

set SUBMODE=hypernova

set STATUS=ascended

set RELEASE_DATE=DEC_06_2024


cd /dev/reality

mkdir %USER%/saves


rem -- Randomized memories / easter eggs --

echo // unlocked level: cosmic latte >> memories.log

echo // i peaked celestial >> memories.log

echo // UX/UI Hub initiated >> memories.log

echo // data streaming from San_Francisco >> memories.log

echo // secret handshake with support completed >> memories.log

echo // hidden easter egg #42 discovered >> memories.log


if EXIST %BUILD% (

echo Launching %BUILD%

call .\dream_sequence.bat

) else (

echo [ERROR] Reality.exe not found

)


rem -- END OF TRANSMISSION --


%ERROR% = VIRUS.Venom

Video Games

Video Games

Designing Video Game Interfaces is an ongoing project where I combine my design eye and gamer mindset to rethink systems and create cool, intuitive UI concepts.

VIDEO

GAMES

2 minute read

This project reimagines Marvel Rivals by redesigning its interface for a fighting game format instead of its original third-person shooter style. I explored how the game’s visual identity and core color palette could be adapted to fit a more dynamic, competitive, and character-focused experience.

Marvel Rival UI Fighting Game Concept

(AR Exploration)

High Fidelity Wireframes + Systems

MARVEL RIVALS

This project reimagines Big Hero 6 as a multiplayer first-person shooter game inspired by the original Disney movie. I explored how the film’s futuristic aesthetic and vibrant energy could translate into an engaging, player-centered UI design for a competitive gaming experience.

Big Hero 6 UI Multiplayer First-Person Shooter Video Game Concept

BIG HERO SIX

In Progress... 🚧

MORE SOON

High Fidelity Wireframes + Systems

MY ROLE

UX/UI Designer

CONTEXT

Concept

Passion Project

TOOLS

Figma

Adobe Illustrator

TIMELINE

1 Week

rem -- SYSTEM LOG INITIALIZED --

set BUILD=MarvelRivals.exe

set VERSION=V10082025

set USER=Adrianna_De_la_Rosa


rem -- Randomized modes --

set MODE=quantum

set SUBMODE=hypernova

set STATUS=ascended

set RELEASE_DATE=DEC_06_2024


cd /dev/reality

mkdir %USER%/saves


rem -- Randomized memories / easter eggs --

echo // unlocked level: cosmic latte >> memories.log

echo // i peaked celestial >> memories.log

echo // UX/UI Hub initiated >> memories.log

echo // data streaming from San_Francisco >> memories.log

echo // secret handshake with support completed >> memories.log

echo // hidden easter egg #42 discovered >> memories.log


if EXIST %BUILD% (

echo Launching %BUILD%

call .\dream_sequence.bat

) else (

echo [ERROR] Reality.exe not found

)


rem -- END OF TRANSMISSION --


%ERROR% = VIRUS.Venom

This project reimagines Big Hero 6 as a multiplayer first-person shooter game inspired by the original Disney movie. I explored how the film’s futuristic aesthetic and vibrant energy could translate into an engaging, player-centered UI design for a competitive gaming experience.

Big Hero 6 UI Multiplayer First-Person Shooter Video Game Concept

BIG HERO SIX

In Progress... 🚧

MORE SOON

High Fidelity Wireframes + Systems

MY ROLE

MY ROLE

UX/UI Designer

UX/UI Designer

CONTEXT

CONTEXT

Concept

Passion Project

Concept

Passion Project

TOOLS

TOOLS

Figma

Adobe Illustrator

Figma

Adobe Illustrator

TIMELINE

TIMELINE

1 Week

Designing Video Game Interfaces is an ongoing project where I combine my design eye and gamer mindset to rethink systems and create cool, intuitive UI concepts.

VIDEO

GAMES

2 minute read

rem -- SYSTEM LOG INITIALIZED --

set BUILD=MarvelRivals.exe

set VERSION=V10082025

set USER=Adrianna_De_la_Rosa


rem -- Randomized modes --

set MODE=quantum

set SUBMODE=hypernova

set STATUS=ascended

set RELEASE_DATE=DEC_06_2024


cd /dev/reality

mkdir %USER%/saves


rem -- Randomized memories / easter eggs --

echo // unlocked level: cosmic latte >> memories.log

echo // i peaked celestial >> memories.log

echo // UX/UI Hub initiated >> memories.log

echo // data streaming from San_Francisco >> memories.log

echo // secret handshake with support completed >> memories.log

echo // hidden easter egg #42 discovered >> memories.log


if EXIST %BUILD% (

echo Launching %BUILD%

call .\dream_sequence.bat

) else (

echo [ERROR] Reality.exe not found

)


rem -- END OF TRANSMISSION --


%ERROR% = VIRUS.Venom

MY ROLE

UX/UI Designer

CONTEXT

Concept

Passion Project

TOOLS

Figma

Adobe Illustrator

TIMELINE

1 Week

Designing Video Game Interfaces is an ongoing project where I combine my design eye and gamer mindset to rethink systems and create cool, intuitive UI concepts.

VIDEO

GAMES

2 minute read

This project reimagines Big Hero 6 as a multiplayer first-person shooter game inspired by the original Disney movie. I explored how the film’s futuristic aesthetic and vibrant energy could translate into an engaging, player-centered UI design for a competitive gaming experience.

Big Hero 6 UI Multiplayer First-Person Shooter Video Game Concept

BIG HERO SIX

In Progress... 🚧

MORE SOON

High Fidelity Wireframes + Systems

This project reimagines Marvel Rivals by redesigning its interface for a fighting game format instead of its original third-person shooter style. I explored how the game’s visual identity and core color palette could be adapted to fit a more dynamic, competitive, and character-focused experience.

Marvel Rival UI Fighting Game Concept

(AR Exploration)

High Fidelity Wireframes + Systems

MARVEL RIVALS